Gamification at the End of the World

When I got home from work yesterday, I felt like crap.

Around 5:30 yesterday afternoon, I downed some Nyquil and crashed on the couch. My girlfriend tenderly woke me at 12:30 in the AM and passed me the Nyquil again. Another capful, and I was out cold.

I had a dream:

I was standing in a rundown warehouse with a large group of people wearing dirty, makeshift clothes who were strapped-up with guns and supplies. I got the feeling that I didn’t know anyone there, so I kept to myself and watched. Suddenly, a newcomer walked into the room and demanded everyone’s attention.

We all gathered around, and he began to break us all off into groups while passing-out what looked like eyeglass cases of varying colors to each one. He handed one to me last before walking back to the center of the room and explaining that each of the cases held a mission objective.

We would get one point for every zombie we killed in pursuit of the objective if we completed it in the time alloted, two points if we did it in half the time, and three points if we did it in a third of the time.

And then my alarm went off.

So, frantic, arcade-style co-op shooter? Or the foundation for quests in a zombie apocalypse MMOFPS?


2 thoughts on “Gamification at the End of the World

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